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Version: 2.0.0-alpha.2

Preset

The preset directory is the preset for the resource pack. Here you can configure the pack.mcmeta and all models/textures and everything else.

Create the preset​

You need this folder structure to have a working resource pack. If you have an item with the fallback texture diamond, you need to have a diamond.json.

β”œβ”€β”€ pack.mcmeta └── assets └── minecraft └── models └── item └── diamond.json

The pack.mcmeta needs to have this content:

pack.mcmeta
{
"pack": {
"description": "The name of the resource pack",
"pack_format": 7
}
}

The diamond.json needs to have the same content as the default texture of minecraft.

To get this done, you need an archive reader like 7-zip or WinRAR.

Then you need to locate to your minecraft client jar which is normally located in %appdata%/.minecraft/versions/VERSION/VERSION.jar (You need to replace the VERSION with the version which you used to connect to the server).

In the jar archive you will find a assets directory. There you need to copy the same file. If you have the diamond fallback texture you need to copy the file in assets/minecraft/models/item/diamond.json.

The model file should be similar to this:

assets/minecraft/models/item/diamond.json
{
"parent": "minecraft:item/generated",
"textures": {
"layer0": "minecraft:item/diamond"
}
}

If you have a block fallback texture like a grass block, the model file is in the block subdirectory, for example assets/minecraft/models/block/grass_block.json.