Preset
The preset directory is the preset for the resource pack. Here you can configure the pack.mcmeta
and all models/textures and everything else.
Create the preset
You need this folder structure to have a working resource pack. If you have an item with the fallback texture diamond, you need to have a diamond.json
.
├── pack.mcmeta └── assets └── minecraft └── models └── item └── diamond.json
The pack.mcmeta
needs to have this content:
{
"pack": {
"description": "The name of the resource pack",
"pack_format": 7
}
}
The diamond.json
needs to have the same content as the default texture of minecraft.
To get this done, you need an archive reader like 7-zip or WinRAR.
Then you need to locate to your minecraft client jar which is normally located in %appdata%/.minecraft/versions/VERSION/VERSION.jar
(You need to replace the VERSION with the version which you used to connect to the server).
In the jar archive you will find a assets
directory. There you need to copy the same file. If you have the diamond fallback texture you need to copy the file
in assets/minecraft/models/item/diamond.json
.
The model file should be similar to this:
{
"parent": "minecraft:item/generated",
"textures": {
"layer0": "minecraft:item/diamond"
}
}
If you have a block fallback texture like a grass block, the model file is in the block subdirectory, for example assets/minecraft/models/block/grass_block.json
.